It's day #2 of our KickStarter campaign. We now have 3 backers!
We have begun to put the word out to our contacts and connections, asking them in turn to share the news so that as many people as possible can be a part of bringing PointScribe to the Apple platform.
To understand PointScribe's true power and why so many people are anticipating its introduction on the iPad and Apple computers, consider its origins. PointScribe was originally developed as a tool for use in Special Education students. It became a big success at teaching handwriting to the most challenged and challenging students.
The young student in the video at right previously would not handwrite and now asks for time using PointScribe. PointScribe unlocks learning for this student. Listen as he surprises everyone by saying out loud a word that begins with the letter he is writing!
General education teachers, observing PointScribe in their schools, quickly saw how effectively and efficiently the program would translate to mainstream students as well.
All educators are quick to note that although there are other handwriting programs and applications available, only PointScribe collects, analyzes, and reports data, then uses that data to automate a cycle of teaching, assessment, and intervention. It may play like a game and be an activity that kids love, but above all, PointScribe has the depth and breadth that educators demand from educational technology.
The young student in the video at right previously would not handwrite and now asks for time using PointScribe. PointScribe unlocks learning for this student. Listen as he surprises everyone by saying out loud a word that begins with the letter he is writing!
General education teachers, observing PointScribe in their schools, quickly saw how effectively and efficiently the program would translate to mainstream students as well.
All educators are quick to note that although there are other handwriting programs and applications available, only PointScribe collects, analyzes, and reports data, then uses that data to automate a cycle of teaching, assessment, and intervention. It may play like a game and be an activity that kids love, but above all, PointScribe has the depth and breadth that educators demand from educational technology.



